13#include "lcf/rpg/enemyaction.h"
18std::ostream&
operator<<(std::ostream& os,
const EnemyAction& obj) {
20 os <<
"kind="<< obj.kind;
21 os <<
", basic="<< obj.basic;
22 os <<
", skill_id="<< obj.skill_id;
23 os <<
", enemy_id="<< obj.enemy_id;
24 os <<
", condition_type="<< obj.condition_type;
25 os <<
", condition_param1="<< obj.condition_param1;
26 os <<
", condition_param2="<< obj.condition_param2;
27 os <<
", switch_id="<< obj.switch_id;
28 os <<
", switch_on="<< obj.switch_on;
29 os <<
", switch_on_id="<< obj.switch_on_id;
30 os <<
", switch_off="<< obj.switch_off;
31 os <<
", switch_off_id="<< obj.switch_off_id;
32 os <<
", rating="<< obj.rating;
std::ostream & operator<<(std::ostream &os, const Actor &obj)